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The more you battle, the more likely you are to be in a weakened state before the end boss, so fighting everything you see along the way makes you question the risk versus the rewards. Characters don’t level up via experience like RPGs, but as your collection of cards grows, you can unlock new abilities for either of your two characters or a shared party unlock as a third option. There are also enemies to battle along the way, which have drops of their own.

However, there is risk and reward to venturing around the map, as you can unlock new cards, gems to enhance cards, artifacts that boost your party in various ways and more. Why? Because you can rush right to the boss, but odds are you’ll be underpowered and get crushed, especially after the first chapter. Early on, there is an urge to just explore everything in front of you, but you quickly learn that ink is a limited resource and you need to be selective in how you use it, making sure you can uncover as many tiles as possible. There are broad brush strokes that allow you to reveal all around your character, and there are more targeted ink pots that can reveal tiles in a straight line to varying degrees. You are in the Roguebook, and there are a handful of notable things (generally encounters) and a limited amount of shown real estate right off of the bat in this map, but after that you need to manage a resource called ink to uncover more of the map. However, that map is simply about exploration. You start off with a quick bit of story and then proceed to get dumped onto a hexagonal map that looks like something out of a 4x strategy game.

I am all-in on these developers continuing to flesh out this fantasy world of theirs.īut what about Roguebook itself? Well for one, like Faeria, it feels like a mashup of genres. So getting a bit of that MTG DNA in here along with developer Abrakam’s visuals and music as well as characters and worldbuilding all harken back to their prior game Faeria – which I was a huge fan of as well. Slay the Spire, Monster Train and other similar titles have been huge time sucks for me over the last couple of years. Richard Garfield of Magic: The Gathering fame has his fingerprints all over this, and that’s a good thing as I found myself absolutely sucked in by this game’s mechanics. While the deckbuilding roguelite genre has been pretty active over the last couple of years, Roguebook brings enough new to the table to warrant a look.
#Roguebook game series#
Roguebook by developer Abrakam SA and publisher Nacon- Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
